Better yet, go to the move tool's options and check "Auto-Select:" on and make sure it's set to "Layer". Now you can use this feature from other tools like the brush tool. Hold ctrl and click select the layer while using most tools. (not the shape tool, for some reason)
(note that it will select whatever layer is on top at the point you click, and that includes soft overlay layers and whatever) (also, careful that you don't swipe your mouse at the same time, because you will just select a bunch of layers instead. This can be done on purpose but the logic is kinda particular about what it will select, so you might have to play with it a while to see how it ticks) (also, text layers can be selected by their bounding box, which means you do not have to aim specifically at the letters in order to select it)
SCP013- Holy ball thing (WIP)
Shows you visions related to your religion of choice. Also tunnels through things.
The first thing I'm going to do to this once I have time to work on it again is to lighten that guy's belt.
I guess I kinda like the colors...
I joined this online study group to try to get better at characters, and first assignment was to redesign a character from FF7. So I went with the catdog.
I don't know how this happened. I'm sorry.
So I've been spending the majority of the past few weeks on this 3d stuff.
Desk and props...still have a lot of props to make.
The chair is a little heavy, but I feel it is comparable in polycount to some of the stuff in the UDK. Also, it's got all those pieces. I wanted to make it dynamic, but either there was a problem with the shadows, or the player would pass through it, or something like that, so I'll let it be for now. Maybe someday, and maybe I'll get the base and seat to be two separate rotating physics objects, and maybe also gold will fall out of my butt.
The keyboard is using bumpoffset to try to get the keys to stick out more. Neat trick, UDK.
The mug...I wonder if I should have added more verts for the silhouette. Xnormal was giving me funny results with the rim. It may be best if the rim of the low poly fits entirely within the rim of the high poly so it doesn't bake empty space where the low poly is outside the high poly...
Monitor screen material uses fresnel to have the image fade when looking from the side, just like a cheap TN panel. If I knew what I was doing, I could have it go inverted when viewed from underneath.
None of these items have any cables hooked up, everything's wireless with induction charging or something. I'm just not knowledgeable enough to figure out how to add wires and things without making a bunch of new models for different cable arrangements.. I should go through some of the big stack of unplayed games I've got here and see how other games treat this kind of thing.