Three sketches I started more than a month ago. I worked on them whenever I had a bit of free time. Started them after watching the Feng Zhu tutorial video on Multitasking and decided to try that for myself. Of course, it takes me way longer than it does him to sketch out something like that, which is pretty darn humbling.
I think I need to do more fantasy-oriented stuff. Lost a job opportunity because I didn't have that in my repertoire.
Finally finished that cart
Sinks, complete with reflection and running water.
Plants- a bamboo, a dracaena, and a palm
Admittedly this is my first time making vegetation but I think I understand the basics...
I'm still trying to figure out the InteractiveFoliageActor setup to make it move aside when you touch it, but it's a little difficult to understand the material setup and there is not much documentation or tutorials. Ahh I'm so new to all this ugh.
A toilet flushing.
The water was done with morph targets and overlapping panning detail normal maps, the splash with a particle effect stolen from the UDK link gun.
Just like real automatic toilets, it flushes all the time whether you want it to or not and saves a negative amount of water. But basically a trigger volume checks if you're in range and waits 5 seconds to enable flush action.
Wow, it looks almost decent from the un-lit side!
The same panning detail normals that enable the water animation is plugged into the distortion input in the material for a refraction effect and, well, I hope it's cheap enough.
I give up trying to understand how Blogger interprets a carriage return.