Monday, December 2, 2013

Skullgirls Rooftops Night background

Wow, I should probably update this thing.

Stupid Photoshop Tricks: If you hold down the shortcut key for a tool, you can use it temporarily and it will switch back to your original tool after you're done. (if you don't use the tool, ie click to set lasso or make an eraser mark or something, well, you'll just switch to the tool, obviously)

Yup.

That's it.

(Yeah yeah, I'm running out of tricks. Not like I'm some kind of Photoshop wizard or something, I just push pixels around.)

Anyway, stuff!

Skullgirls- Rooftops Night 2d art
I wish I could have saved more time by reusing the old base color layers from Rooftops Day, but all the new assets probably added to the final working time. There are 909 layers in the file.
Here's the base colors if you're interested...

About two stages from this one I will have learned to take it easy and stop overworking things in the background, especially since things get shrunk down when they get converted to 3d. (A lot of the little signs and billboards got shrunk down so much you can hardly make them out. Wish I'd figured that out earlier...)

Also did the animations as well as implementing them into the 3d stage. Was kinda fun doing the Maya work and a nice diversion from moving pixels.
Sorry about the fire gif size, needed to make it long enough so all 6 fire animations could sync up. Wish I had made the fire effects less unique so I could have used the limited number of frames to make smoother, slower animation. As it is I think maybe it's moving too fast for the size it is.
I think the Marie is alright. Hem ruffles were fun to do.

Thumbnails:
Original thumbnail provided by Alex Ahad
 
Sketches of the stage. Final version used pieces from a few of these.


Other stuff
DSG 1670: Creature • GLISTENING HORROR IS BIRTHED BY ORGANIC ARCHITECTURAL ELEMENT (ew)

DSG 1669: Sci-Fi • AGGRESSIVE GREEN, ORANGE, & BLACK SINGLE-SEAT ANTI-GRAV SHIP

Some random thing from, uh, lessee here...5 months ago. FIVE MONTHS AGO?!